• focus_mesh - (3.5 update) This script will fit your tool to the canvas and scale out slighty like zb3.1
• unhide_focus2 - (3.5 update) This script will un-hide your tool and center it on the canvas like zb3.1
• shadows_3.5 - (3.5 update) Toggles displaying shadows on and off and also makes them render faster.
• reset_transforms - This script sets the currently active tools export scale to 1 and x,y,z to 0,0,0.
• quick_ao - This script creates a simple and quick ambient occlusion map on your active model.
• pose_sym - This script will activate poseable symmetry, whether or not your entire model is displayed.
• smooth_brush - This script will alter your smooth brush settings to be like the smooth brush in Zbrush2.
• new_layer - This script will create a new layer regardless of whether or not your entire model is displayed.
• unhide_focus - This script will un-hide all of your model and center it on the canvas.
• perspective - This script toggles perspective camera on and off and also sets it's focal shift to 80.
• mud_matLi - This script mimics Mudbox's material and light set up.
• default_matLi - This script loads the default zbrush3 material and light.
• grey_matLi - This script automates setting up a material and light that are very intuitive for sculpting.
• min_SubD - This script automates going to the lowest sub d level of your model.
• max_SubD - This script automates going to the highest sub d level of your model.
• bumpmap - This script sets you up to start working with a bump map. It automates setting your RGB color to 50% grey and then creates a 4096x4096 texture, then loads the bump viewer material. And then sets your RGB color to 255, 255, 255. Then sets your DSmooth to "1" so that your artifacts in PM will be minimized. It also adds in lights that are better for bump map painting.
• txt2alph - This script automates converting your bump map from a texture to an alpha and the displacement intensity is set to "8". Then creates a new white texture. This is for proper viewing of your bump map after picking it up from projection master.
• alph2txt - This converts your alpha bump map to a texture bump map so you can work on it again in PM after you are done looking at it in the viewport real-time.
• Es_scripts - A .zip file that contains all of my scripts in one download!
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